- In philosophy and mathematics, Newcomb's paradox, also referred to as Newcomb's problem, is a thought experiment involving a game between two players, one of whom purports to be able to predict the future.
- Newcomb's paradox was created by William Newcomb of the University of California's Lawrence Livermore Laboratory. However, it was first analyzed and was published in a philosophy paper spread to the philosophical community by Robert Nozick in "Nozick (Robert) - Newcomb's Problem and Two Principles of Choice" (1969), and appeared in the March 1973 issue of Scientific American, in Martin Gardner's "Mathematical Games." Today it is a much debated problem in the philosophical branch of decision theory.
- The problem
- Game theory strategies
- Causality and free will
- Influencing the predictor
- Extensions to Newcomb's problem
→ 7.1 The meta-Newcomb problem
For the full text, see Wikipedia: Newcomb's Paradox.
- Some of these look worth following up!
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