- This article offers an analysis of intentionality for virtual objects and explores some of the ethical implications of this analysis.
- The main example which serves as a motivation for the article is the case of a Chinese gamer who, in 2005, committed murder in retaliation for the theft of a virtual object, the theft of his virtual dragon sabre.
- The intentional analysis reveals that the way in which we experience virtual objects shares a structural similarity with the way in which we experience physical objects. Both virtual and physical objects are accessible through action and intersubjectively available.
- The ﬁnal part of the article introduces three ethical points based on the intentional analysis.
- First, virtual objects can have the same ethical signiﬁcance as physical objects.
- Second, it will be important to consider empirical results on the factors which inﬂuence one’s subjective level of immersion in the virtual world.
- Finally, the intentional analysis of virtual objects suggests speciﬁc questions for future research.
For the full text of the penultimate draft, see Madary - Intentionality and virtual objects.
Text Colour Conventions (see disclaimer)
- Blue: Text by me; © Theo Todman, 2019
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